Also for new or old characters that had no story on the Wii version (Garasha, Okuni etc) the narrator's voice is also different.
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Until then, we do recommend you take a look at Dynasty Warriors Next on the Vita if you haven't already. As Samurai Warriors 3 was a Wii exclusive before being converted to the PS3 and before Gouri Daisuke commited suicide sometimes a new voice is used for Takeda Shingen on the Career mode. No word on a western release, so fingers crossed.
Choose or create your character and lead them into historical battles from the Sengoku period of Japan. Of those Samurai Warriors 2 Empires is the most exciting, as it contains some strategy/ empire building elements beyond the on-field action, but they're all good. Samurai Warriors 2: Empires NovemPS2 X360 Samurai Warriors 2 Empires is a more 'strategic' version of Samurai Warriors 2. It'll be released in Japan on October 24, and features HD remakes of Samurai Warriors 2, Samurai Warriors 2 Xtreme Legends, and Samurai Warriors 2 Empires. So it's pretty awesome that there's a triple pack HD version of Samurai Warriors 2 on the way for the PS3 and Vita. For all the on-field antics, Tecmo Koei's historical accuracy in terms of the philosophies of the various games' generals and accurate recreations of the general ebb and flow of the critical battles of the era has always had me in a nerdgasm. Now I know a lot about it (who said games can't have a positive impact on people?) and the more I know, the richer these games get. Those games quite literally inspired me to study Japanese history.
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What people might not realise is that of all that franchises' games, the Samurai Warriors series is my personal favourite. What it all boils down to now, as far as I’m concerned, is performance - how efficiently does the game allow me to dispatch those untold number of Warriors? And on that score, Samurai Warriors 4-II simply delivers.As anyone who has ever read Digitally Downloaded knows, I am a massive fan of Tecmo Koei's Warriors series. I’m probably missing out on several layers of depth, but I feel like if you’ve hacked and slashed your way through tens of thousands of feudal-era Japanese samurai once, you’ve done it countless times. I realize that this is a pretty superficial read on the game, but I’ve made peace with the fact that I’m never going to be able to tell most of the Warriors games apart. I can’t say that I’m able to follow the story being told by Samurai Warriors 4-II at all, since it all feels like a big historical soap opera to me, but I can say that it at least looks really, really impressive as it’s telling you its stories. It helps, too, that the cutscenes look gorgeous. For a game where that’s pretty much all you do from beginning to end, that’s a pretty important step forward.
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The enemies stay on the screen once they arrive on the screen, which means you get the full Warriors experience of slicing and dicing your way through dozens upon dozens of enemies. Nonetheless, everything feels and looks smoother here. You still have a much more limited field of view, and a lot of the time you’re running at enemies that the map tells you are there, even if you can’t see them in front of you. That’s not to say that some of the same problems don’t exist. Samurai Warriors 4-II feels much more like Samurai Warriors Chronicles 3 than it does Samurai Warriors 4, as far as I’m concerned. Samurai Warriors Chronicles 3, by contrast, worked really well on the Vita because it was built for a smaller system none of the issues that plagued the shrunken console version were present there. It was always plainly obvious that you were playing a game designed for a console that had been shrunk down to fit on a handheld. Pop-in was a major problem, as was draw distance. As I said, I liked it, but it had issues. I do, however, know this: Samurai Warriors 4 on the Vita was okay. Yes, I know that “Naomasa Ii appears as a playable character for the first time, and the various personalities of the age are explored in more depth in ‘Story Mode’, which is now focused on individual characters.” But if you were to ask me what that means in practice, I’d be at a loss for words - and I say that as someone who played ( and enjoyed!) Samurai Warriors 4. I honestly have no idea what the difference is between Samurai Warriors 4 and Samurai Warriors 4-II.